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Extracted Prompts7/19/2026

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🧠 Video Concept Breakdown

First-person POV, high-octane urban parkour and freerunning, showcasing dynamic movement across a complex network of rooftops, ledges, and metal staircases. The visual style emphasizes raw, immediate action with a wide-angle perspective, bright natural lighting, and detailed textures of brick, concrete, and metal, conveying an exhilarating sense of speed and daring.

🎬Scene Timeline

Scene 1
Image Prompt
First-person POV, high angle looking down from a weathered concrete rooftop ledge. Athlete's feet (white and light green sneakers) and black athletic pants are visible at the bottom of the frame. Below, a cluttered urban alleyway with old red brick walls, corrugated metal roofing, and a small blue structure. Distant urban buildings and a clear, bright blue sky in the background. Bright daylight, casting harsh, defined shadows. Wide-angle lens, 8k, UE5 render style, sharp focus.
Motion Prompt
Static shot from a first-person perspective, slightly tilting downwards. The camera holds steady, emphasizing the height and the drop below. Subtle movement from the athlete's breathing, minimal camera sway.
Scene 2
Image Prompt
First-person POV, mid-air during a parkour jump. Athlete's legs are bent, black pants visible, arms slightly extended. The perspective looks down and forward as the athlete clears a gap between a concrete ledge and a lower dark grey asphalt roof. The textured red brick wall of the adjacent building is prominent on the left. Bright daylight, clear sky. Wide-angle lens, subtle motion blur on the surroundings to convey speed, 8k, UE5 render style, sharp focus on the athlete's body.
Motion Prompt
Dynamic, fluid camera movement tracking the athlete's jump. Rapid descent with a slight upward arc, simulating the jump's trajectory. Minimal camera shake for a controlled, powerful jump, emphasizing the feeling of flight.
Scene 3
Image Prompt
First-person POV, immediately after landing on a dark grey asphalt roof. Athlete's hands are splayed on the rough, textured roof surface for balance, black pants and white sneakers are prominent. The roof texture shows small stones and debris. Red brick walls surround the area. Bright daylight, casting sharp, defined shadows. Wide-angle lens, 8k, UE5 render style, sharp focus on hands and the immediate roof surface.
Motion Prompt
Quick, controlled camera movement from mid-air to a stable landing. A subtle impact shake upon landing, followed by a slight forward lean as the athlete regains balance, then holds steady.
Scene 4
Image Prompt
First-person POV, running across a dark grey asphalt roof. Athlete's legs are in mid-stride, black pants and white sneakers are prominent. The roof surface is textured with visible seams and patches of wear. Red brick walls on the left. In the distance, various urban buildings under a clear sky. Bright daylight, sharp shadows. Wide-angle lens, slight motion blur indicating forward speed, 8k, UE5 render style, sharp focus on the path ahead.
Motion Prompt
Smooth, forward-tracking camera movement, simulating running. Slight up-and-down bobbing motion with each stride. Dynamic perspective, maintaining sharp focus on the immediate path and surroundings.
Scene 5
Image Prompt
First-person POV, mid-air during a powerful jump, landing on a narrow, weathered brick structure. Athlete's body is crouched, black pants visible, hands reaching forward to brace. The target brick structure is directly ahead, with a dark grey roof visible beyond it. Red brick walls on either side. Bright daylight, clear sky. Wide-angle lens, motion blur on background elements, 8k, UE5 render style, sharp focus on the landing zone.
Motion Prompt
Dynamic camera movement following the arc of the jump. A quick, powerful push-off, followed by a controlled flight path towards the target. The camera maintains a stable horizon during the mid-air phase.
Scene 6
Image Prompt
First-person POV, standing firmly on a narrow, weathered red brick structure, looking ahead. Athlete's feet (white sneakers) are visible, balancing precisely on the brick ledge. The brick texture is rough and shows signs of age. Ahead is another flat, dark grey asphalt roof. Urban buildings and a clear sky in the background. Bright daylight, sharp shadows. Wide-angle lens, 8k, UE5 render style, sharp focus on the next obstacle.
Motion Prompt
Static camera, holding steady on the brick structure. A subtle body lean or shift in weight, anticipating the next movement, creating a sense of tension before the next action.
Scene 7
Image Prompt
First-person POV, mid-air during a jump from a brick structure to a flat asphalt roof. Athlete's legs are bent, black pants visible, arms slightly out for balance. The perspective is looking down at the target roof, which is dark grey and textured. Surrounding red brick buildings and a clear sky. Bright daylight. Wide-angle lens, motion blur on the background, 8k, UE5 render style, sharp focus on the landing area.
Motion Prompt
Rapid forward and downward camera movement, capturing the athlete's powerful leap. The camera maintains a stable horizon despite the dynamic motion, indicating controlled athleticism during the jump.
Scene 8
Image Prompt
First-person POV, landing on a dark grey asphalt roof. Athlete's hands are placed firmly on the roof surface for balance. The roof is textured with small gravel, dirt, and moss. Various pipes and vents are visible in the periphery. Bright daylight, sharp shadows. Wide-angle lens, 8k, UE5 render style, sharp focus on hands and the textured roof surface.
Motion Prompt
Quick, controlled camera movement from mid-air to a stable landing. A subtle impact shake upon landing, followed by a slight forward lean as the athlete regains balance. The camera then stabilizes.
Scene 9
Image Prompt
First-person POV, running across a dark grey asphalt roof. Athlete's legs are in mid-stride, black pants and white sneakers visible. The roof features a prominent line of moss and exposed electrical cables (purple and black) snaking across the surface. Urban buildings in the distance. Bright daylight, sharp shadows. Wide-angle lens, slight motion blur, 8k, UE5 render style, sharp focus on the running path.
Motion Prompt
Smooth, forward-tracking camera movement, simulating running. Slight up-and-down bobbing motion with each stride. Dynamic perspective, maintaining focus on the path ahead and the textural details of the roof.
Scene 10
Image Prompt
First-person POV, vaulting over a narrow gap with cables. Athlete's hands are on the edge of the gap, pushing off with visible force. Legs are drawn up in a tuck. The exposed cables are a mix of purple and black, clearly visible along the roof's edge. Bright daylight, sharp shadows. Wide-angle lens, motion blur on the background, 8k, UE5 render style, sharp focus on the hands and the cables.
Motion Prompt
Dynamic camera movement, quickly panning and tilting as the athlete vaults over the gap. A momentary close-up on the hands as they push off, then a rapid shift back to a wider view, emphasizing the agility of the movement.
Scene 11
Image Prompt
First-person POV, standing on the edge of a dark grey asphalt roof, looking towards a rusty, industrial-style metal staircase. Athlete's feet (white sneakers) and lower legs are visible at the bottom of the frame. The building wall ahead is clad in modern, grey, horizontally-striped panels. Bright daylight, clear sky. Wide-angle lens, 8k, UE5 render style, sharp focus on the staircase as the next obstacle.
Motion Prompt
Static shot, slightly tilting down to reveal the staircase. A subtle head turn or body shift as the athlete assesses the next move, indicating contemplation before action.
Scene 12
Image Prompt
First-person POV, vaulting over a black metal railing to access a red and yellow metal staircase. Athlete's hands are gripping the top bar of the railing, fingers visible. Legs are bent, preparing to swing over. The worn, chipped paint and rust on the metal of the railing and stairs are highly textured. Bright daylight, sharp shadows. Wide-angle lens, 8k, UE5 render style, sharp focus on hands and railing.
Motion Prompt
Dynamic camera movement, following the athlete's body as they swing over the railing. A rapid downward and forward motion, emphasizing the swift transition from roof to stairs, with a slight dip as they clear the railing.
Scene 13
Image Prompt
First-person POV, landing on a red and yellow metal staircase. Athlete's feet (white sneakers) are planted firmly on a step, black pants visible. The worn, painted metal steps with yellow anti-slip strips and black railings are prominent. Red brick walls on either side. Bright daylight, sharp shadows. Wide-angle lens, 8k, UE5 render style, sharp focus on the feet and the textured steps.
Motion Prompt
Quick, controlled camera movement from mid-air to a stable landing on the stairs. A slight impact shake upon landing, followed by a brief pause before the next action, emphasizing the precision of the landing.
Scene 14
Image Prompt
First-person POV, running down a rusty metal staircase with red and yellow steps. Athlete's legs are in mid-stride, moving quickly down the stairs, black pants and white sneakers blurring with motion. The camera captures the rapid descent, with blurred black railings and textured red brick walls whizzing by. Bright daylight, sharp shadows. Wide-angle lens, significant motion blur to convey high speed, 8k, UE5 render style, sharp focus on the immediate steps.
Motion Prompt
Rapid, downward-tracking camera movement, simulating running down stairs. Significant vertical camera shake and motion blur to convey speed, impact, and the chaotic energy of the descent. The perspective rapidly shifts downwards, following the athlete's quick footwork.

👤Character Designs

Parkour Athlete (POV)
Character design sheet, concept art turnaround, multiple views, a fit male parkour athlete in dynamic action poses. Facial structure: unseen, implies focused expression. Age: early 20s to early 30s. Hair: short, functional. Eye color: dark, intense. Body type: lean, muscular, athletic. Posture: agile, balanced, ready for action. Wardrobe: black, loose-fitting athletic pants made of durable, slightly textured fabric, possibly nylon or polyester with subtle seams and a small, dark logo near the hip. A bright blue, breathable, long-sleeved athletic shirt, slightly wrinkled from movement. Footwear: white and light green athletic sneakers with textured rubber soles, showing slight wear. Accessories: none visible. Style: Studio rim lighting, neutral grey backdrop, 8k, UE5 render style, sharp focus, detailed fabric textures.

🎙️Voiceover Script

The video features only the sounds of the athlete's exertion, including heavy breathing, grunts, and the distinct sounds of footfalls and impacts on various surfaces.

🚀

Export to AutoFlow

Skip the manual copy-pasting. Batch generate these exact scenes simultaneously using the AutoFlow Chrome Extension. Not sure how? Read the step-by-step tutorial.

1. Image Prompts

Generates the Midjourney style references.

2. Video Prompts

Generates the Runway/Sora motion generation.

💡

Auto Character Mapping Pro-Tip

Want to use the Auto Character Mapping feature in the extension? Ensure that your generated reference images are named exactly the same as the character names in your prompts before clicking the Map button!